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Coming next

From Gardens wiki

These are plans, not the game yet. Names, numbers and order may change.

The game grows by repeating the same loop in space: something to do by hand, buildings that make and store, research that takes time, crafted parts, and missions that open the next place. Each stage is a new tab, and opens once you reach it.

The road through space

Stage Opens with What it is about
Lunar the Near-sky probe reaching the Moon a base on the Moon: regolith, ice, oxygen, habitats (live)
Interplanetary the Transfer burn study reaching Mars Mars and the Belt: propellant, ships, a Mars outpost, the first garden on Mars (live)
Astrobiology the Sample return reaching Jezero crater gardening beyond Earth: samples, xenoflora beds, biodomes, probes to Europa and Enceladus, terraforming (live)
Quantum the Terraforming trial reaching the L2 station quantum physics: qubits, exotic matter, a fusion reactor, an entanglement relay that halves light delay, and the drive cores a starship needs (live)
Interstellar the Drive test reaching the Heliopause building starships and launching them to Proxima Centauri, Tau Ceti or TRAPPIST-1 at a speed you choose (live)
Colonies a starship arriving a colony at each of the three stars, each a Legend with a lasting bonus that grows with the technology it left with (live)
Beyond later travel to the astral planes and parallel dimensions

Each space tab has its own sky behind it, once the Moon is reached: a night sky, a rust sky on Mars, a living green sky for Astrobiology, and more to come.

Time in space

Long work follows the calendar: a day is 10 seconds, a season 5 minutes, a year 20 minutes, and it keeps going while you are away.

  • Travel time grows with distance (live). The Moon takes days, Mars seasons, the outer planets a year or more, another star many years.
  • Light delay (live). Signals take time to cross space: a far mission's reward, and any place it opens, reach you days later (Mars 3, the Belt 4, Europa 7, Enceladus 12), and an "in transit" line shows what is on its way home.
  • Local calendars (live). Each world keeps its own time next to Earth's: Mars counts sols, a little longer than a day; the Moon has one long day and one long night, about 29½ Earth days, and the solar fields rest in the lunar night while the Lunar depots carry some power through it.
  • Time dilation (live). A ship near the speed of light ages slower than home: the crew might live 3 years while Earth lives 20. Launching moves your Earth garden ahead by the years that pass at home, and a colony arrives with the technology it left with, so the fastest ship is not always the best choice.