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Garden

From Gardens wiki

Core loop: plant, water, compost, harvest.

Opens: from the start.

Building What it is First one costs Each one does Opens when Notes
𓇾 Garden plot Basic crop bed. 5 ⠿ seeds, 2 🜄 water +2 𓎟 crops/s with the tab
𓆯 Herb patch Aromatic herbs. 20 ⠿ seeds, 8 🝖 compost +1 𓆰 herbs/s 18 𓏛 knowledge
⛆ Rain barrel Catches rain for the beds, and holds some. 12 𓎟 crops +1.75 🜄 water/s, +20 🜄 water storage 2 𓏛 knowledge
🝜 Compost heap Turns scraps into compost. 18 𓎟 crops, 8 🜄 water +1.25 🝖 compost/s 6 𓏛 knowledge
𓈓 Seed bed Grows seed for sowing. 12 🝖 compost, 12 🜄 water +1 ⠿ seeds/s 10 𓏛 knowledge
𓏜 Field notes Notes on what grows and why. 20 𓎟 crops +0.5 𓏛 knowledge/s with the tab
⌂ Cottage A home for two workers. 40 𓎟 crops, 15 🝖 compost +2 workers (housing) 15 𓏛 knowledge
⛯ Greenhouse Glass and warmth: more crops and herbs, but it drinks water. 80 𓎟 crops, 20 𓆰 herbs, 30 𓊌 stone turns 0.5 🜄 water/s into 4.5 𓎟 crops/s + 1.5 𓆰 herbs/s, only as far as its inputs allow 70 𓏛 knowledge on/off
⊚ Well Deep water that holds through a dry spell. 40 𓊌 stone, 60 𓎟 crops +1.5 🜄 water/s 50 𓏛 knowledge
❄︎ Cold store Keeps a lot more crops and herbs, but burns coal to stay cold. 60 𓊌 stone, 2 ⌶ beams +500 𓎟 crops storage, +150 𓆰 herbs storage, upkeep 0.1 ■ coal/s 80 𓏛 knowledge and 1 ⌶ beam on/off
⍗ Root cellar Cool storage for more crops. 40 𓊌 stone, 30 𓎟 crops +300 𓎟 crops storage 40 𓏛 knowledge
◎ River well A well dug the hamlet's way: steady water. 25 𓊌 stone, 40 𓎟 crops +2.5 🜄 water/s an embassy with 𓊖 River hamlet
⚗︎ Still Distils herbs into remedies, the fen market's way. 30 𓆰 herbs, 20 𓊌 stone turns 0.5 𓆰 herbs/s into 0.1 ℞ remedies/s, only as far as its inputs allow an embassy with 𓆸 Fen market on/off

Each further copy costs 15% more than the last. Selling a building gives back half of what the last one cost.