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Science

From Gardens wiki

Opens: 5 𓏛 knowledge.

Research costs knowledge, which is spent. Some research needs other research first. Some research opens buildings or tabs, as well as making things better.

The early research is instant. Later research takes time: you pay when you click Queue, and it joins the research queue. Only the first one in the queue is worked on, with a progress bar. The next starts when it's done. You can queue research behind its own prerequisites, up to 5 at a time. remove takes one out and gives back all it cost, along with anything queued after it that needed it; if a store it paid into has filled up since, it waits until there is room for all of it and says how much. Research keeps going while you're away.

Science, Arcana and Synthesis

Research comes in 3 kinds, shown in the Science tab's filter row: Science, Arcana, Synthesis. It is one list and one queue; the row only picks which research you see.

  • Science: everything from Botany to the stars.
  • Arcana: magic learned in the Arcana tab. Some of it also needs aspect knowledge (from analysis), which it checks but never spends.
  • Synthesis: needs Science and Arcana both, and costs things you make (coils, runes, crystals, arcane parts) as well as knowledge. See Synthesis and magitech.
Research Kind Effect Costs Takes Needs first Opens
⚘ Botany Science +10% crops 15 𓏛 knowledge instant β€” β€”
βŒ’ Mulching Science +10% compost 25 𓏛 knowledge instant ⚘ Botany β€”
𓃖 Husbandry Science +25% livestock 40 𓏛 knowledge instant ⚘ Botany β–³ Hill fair (partner)
⬑ Geology Science +15% ore & stone 55 𓏛 knowledge instant β€” ⌁ Coal generator, ≋ Coast port (partner)
☿ Metallurgy Science +10% metal 60 𓏛 knowledge 30s ⬑ Geology πŸ₯ Smelter, β‹ˆ Crusher, β¦· Wire mill, Arcana tab
⚴ Optics Science +15% data 110 𓏛 knowledge 50s ☿ Metallurgy ⌘ Assembler, Astrophysics tab
☌ Orbital mechanics Science +20% insight 150 𓏛 knowledge, 20 ⚝ data 100s ⚴ Optics β€”
βŒ• Observation Arcana Analysis in the Arcana tab: learn what things are made of 60 𓏛 knowledge, 3 ⁝ spores instant ☿ Metallurgy β€”
β«― Mycology Arcana The Dark room and prepared substrate (from manure or grit); the Oyster and Cave mushroom strains 70 𓏛 knowledge; needs 5 Life aspect knowledge 20s βŒ• Observation β—˜ Dark room
⍫ Essence theory Arcana The Arcane extractor, the Mycelial network, the Arcane accumulator and the Ghost fungus strain 80 𓏛 knowledge; needs 5 Void aspect knowledge 30s β«― Mycology ⍊ Arcane extractor, ⸎ Mycelial network, β–£ Arcane accumulator
πŸœ” Alchemy Arcana The Alchemy bench: rune ink and resonant crystals, from fungi, herbs, quartz, metal and essence; Tide essence from water 90 𓏛 knowledge, 10 β—Š quartz 30s ⍫ Essence theory 🜬 Alchemy bench
ᚹ Runecraft Arcana The Rune table: Order, Motion and Energy runes, cut in plates and rods with ink and essence 100 𓏛 knowledge; needs 20 Order aspect knowledge 30s πŸœ” Alchemy α›ž Rune table
πŸœ… Infusion Arcana The Infusion chamber and the Arcane capacitor; the Ward stone and the Mycelial lattice, for stability 120 𓏛 knowledge, 2 ᛏ Order runes 40s ᚹ Runecraft β«΄ Infusion chamber, ᛉ Ward stone, β₯ Mycelial lattice
⌿ Arcane conductors Synthesis The Arcane assembler and the arcane circuit; coils that carry mana as well as a current: +50 mana storage; Energy essence from capacitors 150 𓏛 knowledge, 6 ⌭ coils, 1 ᛏ Order runes, 1 ⬙ resonant crystals; needs 20 Energy aspect knowledge 40s ⚴ Optics, ᚹ Runecraft ⏻ Arcane assembler
βŽƒ Resonance engineering Synthesis Crystals and capacitors tuned to one pitch: +3 stability for every infusion 160 𓏛 knowledge, 4 ⬙ resonant crystals, 2 β€– capacitors; needs 20 Tide aspect knowledge 40s ⚴ Optics, πŸœ… Infusion β€”
⏈ Magitech Synthesis The magitech controller and the magitech Dark room: machines that run on arcane parts 180 𓏛 knowledge, 1 ⧦ arcane capacitors, 2 β§° arcane circuits 50s ⌿ Arcane conductors, βŽƒ Resonance engineering β—™ Magitech Dark room
β—¬ Regolith processing Science +10% regolith 110 𓏛 knowledge, 40 β–‘ regolith 300s ⚴ Optics βŽ” Lunar depot
β¦Ώ Life support Science +10% oxygen 100 𓏛 knowledge, 40 ❆ ice 450s β—¬ Regolith processing ⊢ Electrolyser, ⩌ Lunar habitat
β§« In-situ resources Science +10% helium-3 60 𓏛 knowledge, 30 ⚬ oxygen 600s β¦Ώ Life support ⌾ Helium-3 extractor
  Propulsion Science +10% propellant 60 𓏛 knowledge, 30 ◍ carbon dioxide 600s β§« In-situ resources ⏣ Sabatier plant, ⌹ Propellant depot
β€Ό Aerobraking Science +10% Martian soil 70 𓏛 knowledge, 40 β‡Ά propellant 750s   Propulsion ⎈ Orbital shipyard
β₯ Closed-loop life Science +10% crops 75 𓏛 knowledge, 60 β–© Martian soil 900s β€Ό Aerobraking ⩍ Mars habitat, β—’ Mars greenhouse
☊ Astrobiology Science +10% samples 70 𓏛 knowledge, 40 ⦡ samples 900s β₯ Closed-loop life β§  Clean room, ⌺ Gene bank, ❅ Cryo store
⚲ Xenobotany Science +10% xenoflora 80 𓏛 knowledge, 40 ⦚ gene data 1050s ☊ Astrobiology β©Έ Xenoflora beds, ⏀ Bioreactor, ⏦ Biogas plant
⊜ Terraforming Science +10% biomass 90 𓏛 knowledge, 60 ❧ xenoflora 1200s ⚲ Xenobotany β—  Biodome
Ξ¨ Quantum mechanics Science +10% qubits 100 𓏛 knowledge, 40 β₯ cryogen 1050s ⊜ Terraforming βŒ— Qubit array, ⧆ Containment vault
βˆ‡ Field theory Science +10% exotic matter 100 𓏛 knowledge, 50 ⟩ qubits 1200s Ξ¨ Quantum mechanics ⌽ Accelerator ring, β¨· Fusion reactor
⚭ Entanglement Science +10% entangled pairs 100 𓏛 knowledge, 20 β¦° exotic matter 1500s βˆ‡ Field theory βŸ— Entanglement relay, ⍯ Quantum computer
⍢ Relativistic flight Science +10% hydrogen 100 𓏛 knowledge, 50 ⍀ hydrogen 1200s ⚭ Entanglement ⎎ Shield forge, ⏍ Starship yard
⍷ Antimatter capture Science +10% antimatter 100 𓏛 knowledge, 40 ⏛ shield foil 1500s ⍢ Relativistic flight β§‚ Antimatter plant, ⧃ Antimatter trap, ⧁ Antimatter reactor
⧬ Exoplanet survey Science +10% data 100 𓏛 knowledge, 10 ⍉ antimatter 1800s ⍷ Antimatter capture ⏖ Deep space array